A GPU-accelerated fluid distortion effect that reacts to cursor movement
npx atelier-ui add fluid-distortionimport { FluidDistortion } from 'react-fluid-distortion'
import { Canvas } from '@react-three/fiber'
import { EffectComposer } from '@react-three/postprocessing'<Canvas>
<EffectComposer>
<FluidDistortion />
</EffectComposer>
</Canvas>| Name | Type | Default | Description |
|---|---|---|---|
fluidColor | hexadecimal | #005eff | Sets the fluid color. Effective only when rainbow is set to false. |
backgroundColor | string | #070410 | Sets the background color. Effective only when showBackground is true. |
showBackground | boolean | false | Toggles the background color's visibility. If false it becomes transprent. |
blend | number | 5 | Blends fluid into the scene when showBackground is true. Valid range: 0.00 to 10.0. |
intensity | number | 10 | Sets the fluid intensity. Valid range: 0 to 10. |
force | number | 2 | Multiplies the mouse velocity to increase fluid splatter. Valid range: 0.0 to 20. |
distortion | number | 2 | Sets the distortion amount. Valid range: 0.00 to 2.00. |
radius | number | 0.3 | Sets the fluid radius. Valid range: 0.01 to 1.00. |
curl | number | 10 | Sets the amount of the curl effect. Valid range: 0.0 to 50. |
swirl | number | 20 | Sets the amount of the swirling effect. Valid range: 0 to 20. |
velocityDissipation | number | 0.99 | Reduces the fluid velocity over time. Valid range: 0.00 to 1.00. |
densitionDissipation | number | 0.95 | Reduces the fluid density over time. Valid range: 0.00 to 1.00. |
pressure | number | 0.80 | Controls the reduction of pressure. Valid range: 0.00 to 1.00. |
rainbow | boolean | true | Activates color mode based on mouse direction. No range applicable as this is a boolean value. |